A look at some of the whole program optimizations that are done when you compile your app as native AOT.
Digging into internals of apps built with native AOT.
Build a .NET 3.5 app that will run on Windows 10 without installing .NET 3.5.
How I got the DOOM fire effect written in C# running on Windows NT.
How I fit a Snake game in C# into 8 kilobytes, with no .NET runtime required.
A look at how different kinds of ahead of time compilation in .NET work under the hood.